We invite you to visit SLATE at this year’s UiB Innovation Festival for a demonstration of two card- and board games for data literacy and a mobile game for climate literacy.
The UiB Innovation Festival is a meeting place for researchers, students, innovators, and businesses from the region to explore how research can be transformed into real societal changes. This year, representatives from SLATE will have a table at the festival, where they will demonstrate educational games developed as part of research projects.
Senior Researcher and Theme Leader Ingunn Johanne Ness, Postdoctoral Fellow Fride Haram Klykken and Researcher Rosaline Barendregt will be presenting research on the development of two educational games adapted from SLATE’s Erasmus+ project Data Literacy for Citizenship (DALI). Associate Professor Fredrik Breien will be presenting eLuna, a co-design framework for mixed reality narrative game-based learning based on characteristics that positively affect engagement and learning outcomes. The framework has been applied in the collaborative and interdisciplinary design and development of a mobile game for climate science literacy.
The UiB Innovation Festival program
In addition, Dr. Ness will be part of Session 3 of the parallel sessions, called “Effective use of AI: crash course in prompt writing”, with Hiwa Målen and Cecilie Nordbotten, Senior Advisers at the Division of Research and Innovation at the University of Bergen.
The SLATE representatives will be at the festival all day, so you can drop by whenever you like.
The Games
Fride Haram Klykken and Rosaline Barendregt will present “Delta i Data!”, a game package for data- and AI literacy developed by SLATE and being distributed to schools all over Vestland county this autumn semester, as well as SLATE’s DALI project (completed in 2023), which addressed the basic training of data literacy for adult learners.
The two games in the package were developed from the results from the DALI project as part of the ongoing Edutrust AI project.
The first game, DataDelta, is a round-based card game asking players to find specific items online in the form of images, videos, websites, and music tracks that are important to them. This not only helps improve the players’ knowledge about digital data, but also greatly enhances their awareness of each other’s lives.
The second game, Data Iceberg, is a memory game where players learn about data by recognising and categorising different types of data in a variety of everyday situations. The game uses a deck of cards and personal boards with each space representing a different category of data. Teamwork and discussions are heavily encouraged!
Ingunn Johanne Ness will also provide a poster as a visual presentation of the new paper on research on the use of the data literacy learning games in the SLATE continuing education course DIGI610: Fantastic Data. The paper, Beyond the Digital: Analogue Games’ Creative Potential in Deepening Data Literacy (2024), was authored by Dr. Ness herself, Fride Haram Klykken and Rosaline Barendregt, as well as Senior Executive Officer Sofie Steinsund, and Professor Barbara Wasson, Director at SLATE. This research has been supported by the Trond Mohn Research Foundation (TMF) through the EduTrust AI project (TMS2023TMT03).
Fredrik Breien will present Super Climate Model, an eLuna mobile game for 'climate literacy' specifically related to research on so-called “super climate models”, but which is intended for distribution to children and young people, to stimulate interest in climate science. In addition to the game itself, Breien will also present boards describing the eLuna Framework, which has been used in the design of the game in collaboration with the Geophysical Institute at the Faculty of Mathematics and Natural Sciences, UiB.
The design and development of the Super Climate Model game and the resulting extensions to the eLuna Framework, has been achieved with the invaluable support from the UiB Idé program and the Research Council of Norway (project number 310098).