Exploring the educational potential of location-based games

September 7, 2018

How can collaborative design of location-basedgames support history learning?

In this study, upper secondary students use an authoring tool for location-based games to creatively and collaboratively design games and other media in order to learn history. The authoring tool the students used to create the games is called SILO.

5c486a0cc604e5798e144a8a_SILO.png (771×397)

http://silogames.org

The students were not only designing a game, but they were also designing for a history learning experience, which is a learning experience outside the game itself. In the process, they were held accountable, and needed to engage in pre-planning with the teacher as a way of aligning with institutional demands and curriculum constraints.

The students were visibly very engaged over the course of the scenario!

 

Read the article: Learning through collaborative design of location-based games

https://link.springer.com/article/10.1007/s11412-018-9278-x

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