September 7, 2018
How can collaborative design of location-basedgames support history learning?
In this study, upper secondary students use an authoring tool for location-based games to creatively and collaboratively design games and other media in order to learn history. The authoring tool the students used to create the games is called SILO.
http://silogames.org
The students were not only designing a game, but they were also designing for a history learning experience, which is a learning experience outside the game itself. In the process, they were held accountable, and needed to engage in pre-planning with the teacher as a way of aligning with institutional demands and curriculum constraints.
The students were visibly very engaged over the course of the scenario!
Read the article: Learning through collaborative design of location-based games
https://link.springer.com/article/10.1007/s11412-018-9278-x