Delta i Data! Advancing Data and AI Literacies Through Game-based Learning

As digital technologies continue to permeate daily life, education, and work, the capacity to interact responsibly with and through data-driven tools is more crucial than ever. The Delta i Data (’Engage with Data’) project aims to promote digital education, particularly data and AI literacies, through game-based learning strategies across diverse learning environments.

The Delta i Data project explores how such digital capacities can be supported through game-based approaches to learning, emphasizing flexible, socially interactive and playful activities. The project will design, implement and evaluate game-based initiatives for data and AI literacies in various contexts, including secondary schools, higher and continuing education, and informal learning contexts (e.g., libraries).

Project Objectives

  • Develop, implement and evaluate game-based learning resources and activities focused on supporting data and AI literacy in diverse educational contexts.
  • Conduct case studies to examine game-based learning resources, practices and experiences, aimed at advancing digital, data and AI literacies, as well as transversal skills such as critical thinking, collaboration, and creativity.
  • Share resources and materials to address digital inclusion and promote responsible engagement with digital technologies, data and AI systems.

Results

Official Website for the 'Delta i Data!' Game Package for Data Literacy

  • Games and resources for data literacy available in English and Norwegian.
  • Distributed to over forty upper secondary schools in Vestland county (2024).
  • Developed from results of the Erasmus+ project Data Literacy for Citizenship (DALI).

Papers

Ness, I. J., Klykken, F. H., Barendregt, R., Steinsund, S., & Wasson, B. (2024). Beyond the Digital: Analogue Games´ Creative Potential in Deepening Data Literacy. Proceedings of the 18th European Conference on Game-Based Learning: ECGBL. 18(1) https://doi.org/10.34190/ecgbl.18.1.2973

Presentations

Klykken, F. H., Barendregt, R. & Ness, I. J., (2024) Learning about data through social connection: Game-based strategies in a continuing education workshop (2024). Learning Conference 2024: Connection, Community, Inclusion, University of Bergen.

Klykken, F.H. (2024). Digital Transformation Through Non-digital Game-based Learning. International Conference of the Journal Scuola Democratica: Education and/for Social Justice. University of Cagliari.

Klykken, F. H. & Barendregt, R. (August, 2024). Delta i Data! En spillpakke for Data Literacy. Læring med KI! Ved Avdeling for opplæring og kompetanse, Vestland Fylkeskommune. Grieghallen, Bergen.

Ness, I. J. & Klykken, F. H. (2024). Beyond the Digital: Analogue Games´ Creative Potential in Deepening Data Literacy. 18th European Conference on Game Based Learning (ECGBL). Aarhus University.

News and Events

Teachers’ Day: SLATE Shares Data Literacy Game Package Experiences

SLATE at UiB Læringskonferanse

SLATE Presents Paper at European Conference on Games Based Learning

SLATE Presenting Games at UiB Innovation Festival

SLATE Launching AI and Data-Focused Game Package for Schools!

Project Period:

January 1st 2024 - ongoing.

Project Period:

Funded By:

Trond Mohn Research Foundation (TMF) through the EduTrust AI project (TMS2023TMT03).

Project Leader:

Fride Haram Klykken.

Project Members:

SLATE, University of Bergen: Rosaline Barendregt, Ingunn Johanne Ness, Sofie Steinsrud, Barbara Wasson, Martin Heitmann.

Project Partners:

Vestland Fylkeskommune.

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